OFFBEAT
10 LEVELS + 4 BONUS WORLDS

OFFBEAT

ALWAYS ONE BEAT TOO LATE

Arrows out of nowhere, saws from above, floors that teleport away, and stretches where you have to run backwards. Everything runs on a fixed beat. You only recognise it once you die.

PLAY THE FREE DEMOPROTOTYPE · FULL VERSION FIRST ON C64

The demo is playable now and doubles as the prototype: levels 1 to 3, each after a win in the one before, and all four bonus worlds, in the browser on modern machines. Music plays in the game, not on this page.

3
levels in demo
10
levels total
4
bonus worlds
20
heroes
Gameplay from OFFBEAT: Spike beds, exactly on the count.
SCREENS FROM THE PROTOTYPE

Six beats, six traps

Real gameplay from the browser prototype on modern machines, not yet from the C64 version. Click any level or world to see three screens from it.

  • Pendulum saw on a chain
    Pendulum saw on a chainFULL VERSION
  • Blocksy: blocky world by day
    Blocksy: blocky world by dayIN THE DEMO
  • Laser storm
    Laser stormFULL VERSION
  • Blocksy: the ember world
    Blocksy: the ember worldIN THE DEMO
  • Turbo Zone: loop
    Turbo Zone: loopIN THE DEMO
  • Sakura Path: shuriken
    Sakura Path: shurikenIN THE DEMO
THE STORY

The world keeps the beat. You do not.

At some point the rhythm moved into this world and stayed. Arrows fly on one, saws fall on two, the floor disappears on three. Everything obeys it. Precise, endless, merciless.

You alone were born late. One beat late, to be exact. Where everyone else swings along, you stumble in and out again. So you learn the beat not by listening, but by dying.

One mistake means back to the start. That is parkour, and that is this beat.

  • FIXED PATTERNS

    Nothing is procedurally generated. Every saw, arrow and laser arrives on the exact same count, every run.

  • NO CHECKPOINTS

    One hit and you are back at the beginning. The death counter keeps running and becomes your personal record.

  • LEARN IT BY HEART

    Progress here means knowledge. Zone by zone the course grows in your head until the finish feels obvious.

DEMO AND FULL VERSION

Play first, the rest follows

The demo is the prototype: it runs in the browser, without an account and without a time limit. The full version is being written in assembler, first for the Commodore 64 and the Commodore 64 Ultimate.

PLAYABLE NOW
DEMOprototype in the browser: no account, no time limit
  • Levels 1 to 3 in full
  • All 4 bonus worlds
  • Chest shop and coins
  • All controls, music, fullscreen
  • Levels 4 to 10
  • Map builder
PLAY THE DEMO
FIRST ON C64
FULL VERSIONin assembler for Commodore 64 and C64 Ultimate, in the works
  • All 10 campaign levels
  • All 4 bonus worlds
  • Map builder for your own courses
  • All 20 heroes unlockable
  • 14 armour pieces and every achievement

The full version is being written in assembler, first for the Commodore 64 and the C64 Ultimate. Other retro machines may follow later. When and how will be posted here once it is decided.

DEMO AND PROTOTYPE

What you play here is the prototype

The browser demo runs on modern machines. This is where the beat, the traps and the levels get tested before they go into the real game. Every screen on this page comes from this prototype, not yet from the C64 version.

The full version is being built first for the Commodore 64 and the Commodore 64 Ultimate, written entirely in assembler. Other retro machines may follow later.

FIRST
Commodore 64 and Commodore 64 Ultimate
HOW
Entirely in assembler, written straight for the machine
LATER
Other retro machines, once the C64 version stands

GIVE IT FIVE MINUTES

On your first run you count your deaths. By the tenth you count the beats.

PLAY THE FREE DEMO

If you enjoy the game, you can support its development. Every contribution helps Vosje finish OFFBEAT for the C64.

SUPPORT THE DEVELOPMENT

Voluntary, via PayPal. It unlocks nothing: the demo stays free.